Ars Nouveau Mod (versions 1.19.2, 1.18.2, 1.16.5, and 1.15.2) is a Minecraft mod that immerses players in the enchanting world of magic. Drawing inspiration from Ars Magicka, this mod empowers players to craft bespoke spells, create magical artifacts and machines, and perform intricate rituals to meet their unique needs. The mod’s documentation is provided entirely in-game through Patchouli, ensuring a seamless and immersive experience.
To begin exploring the vast array of magical content offered by Ars Nouveau, players should first craft the Worn Notebook using a book and one Lapis Lazuli. This in-game guide, available in English, will walk players through the mod’s various elements and functionalities, setting them on the path to becoming master spellcasters.
Features
- Custom spell crafting: Tailor spells to suit your specific requirements and unleash your magical potential.
- Powerful new baubles and trinkets: Craft a wide range of magical artifacts that imbue your character with unique effects and abilities.
- Magical machines: Harness the power of magic to operate various machines, automating some of the game’s routine tasks.
- Adorable magical servants: Enlist the help of enchanting creatures to automate your base and make your magical journey more enjoyable.
Documentation
Everything is explained in your notebook, which you receive when generating a new world. In case you have lost it, don’t worry. You can easily craft it again. The notebook is crucial because it contains important information, especially for recipes that may not appear in the Just Enough Items (JEI) interface.
How-To-Start
To begin your magical journey, you first need a spellbook. This spellbook can be dyed to suit your personal preference. It serves as the place where you create and store your spells. In survival mode, you can obtain three different magic spellbooks, each more powerful than the last.
When you hold your spellbook, press ‘C’ to access the spell page. On the left side, you will see three pages. The first page is where you create all your spells. The second page allows you to change the color of your spells, and the third page is for familiars (more on that later).
Every spell you create requires a form. Initially, you start with three basic forms: Touch, Self, and Projectile. Touch spells are cast when you interact with something, Self spells affect yourself with various effects, and Projectile spells summon a projectile that has effects upon contact with a block or entity.
The next paragraph explains the effects of a spell. Each spell can have up to nine effects, determining its behavior when activated. Initially, you have two effects: Harm and Break. Harm inflicts damage, while Break destroys blocks with average hardness. At the bottom, you can rename your spell if desired.
Above the effects, there is a progress bar for your spell. It shows the progress of your spell creation and any selected effects. To remove an effect, simply click on it. On the right side, you can scroll through your various spells. Each spellbook can hold up to 10 spells at once.
When holding a spellbook, you may notice a purple bar at the bottom. This is your mana. Each spell requires mana to operate. It regenerates slowly by itself, but you can also use external sources, such as special armor or enhancements, to increase mana regeneration and capacity. Upgrading your spellbook can also provide more mana, depending on the number of effects your spell has.
Let’s create a tutorial spell in case you’re unsure how to do it. With the basic spells, we can create a spell that breaks blocks upon interaction. Choose the Touch form, then select Break as the effect. You will see them selected in the row at the bottom of the page. Rename the spell if desired, then click ‘Done’. Now, you can break blocks with this spell.
Let’s create another one. Select the Projectile form, then choose Harm as the effect. Rename the spell if desired, and click ‘Done’. Now, you have a projectile that shoots out a harmful spell.
For the next recipes, you will need a new type of tree called Archwood. It can be found rarely in any biome and has four variants. There is also the Advanced Further Crafting Imbuement Chamber, which can transform lapis or amethyst into sourced gems used in many recipes. Additionally, you can craft a Dowsing Rod to easily locate budding amethyst, and it also illuminates any nearby magical creatures.
In this mod, the energy system is called Source. It powers various machines that will assist you in becoming a better magician.
The basic method of gathering Source is through an Agronomic Source Link, which utilizes the growth of plants to create Source. This can include normal crops or even saplings, although bone meal won’t work. Plants with magical traits, such as Archwood, can generate more Source. More details about magical generation will be explained later.
On the left, you have seen Source Jars, which are storage blocks that can store and provide Source to machines. Source can be collected with a bucket or transferred to a neat jar. The next step is to unlock more spells. This was updated recently, but I will explain both ways. Instead of using a machine, the new update requires you to use the Scribes Table (more details on this will be provided later). In machines, you can use your spellbook on them and select the desired spell. Each spell requires a bit of experience and some crafting ingredients, which can be created in the Enchanting Apparatus or the Imbuement Chamber. More about crafting will be explained after I have covered the old method.
In the older version, you first needed Arcane Stone, made with Source Gems and any type of stone. Then, you crafted a Glyph Press, which is your very first machine that requires Source to operate. You would need Magic Clay and a reagent specific to each type of spell. The specifics of reagents will be covered in the spells section. If enough Source is provided nearby, the crafting process would commence. More details about Glyphs will be explained later.
Crafting has also changed accordingly. Instead, you need to use an arrangement of a floating crafting table surrounded by pedestals. Up to 8 pedestals need to be provided with items around the Enchanting Apparatus. Here’s a quick summary of how to build it: Place the Arcane Core on top of it, then surround it with Arcane Pedestals in a 3-block radius. The number of pedestals depends on the recipe you want to craft, with a maximum of eight. First, equip the pedestal with the needed item, and then equip the apparatus. The crafting process will commence. This allows you to obtain various items, from seeds to trinkets. Sometimes, this process also requires Source.
By the way, the first seed you want to craft is the Mage Bloom. It allows you to obtain special fibers, which can be crafted into the TR-1 Mage Clothing. The first set is weaker than iron. To upgrade it, combine two Mage Bloom fibers with Blaze Powder to obtain Blaze Fiber. With Blaze Fiber, you can craft the next outfit, which is equivalent to iron. The final upgrade requires Coarse Fruits and Blaze Fiber, creating the Archmage Armor, which is slightly weaker than diamond. Each upgrade provides a greater bonus of additional mana and quicker mana regeneration. The armor itself repairs slowly over time. Additionally, you can upgrade the Spellbook using mana, but the third upgrade requires defeating a special boss, which will be covered in rituals.
Archwood forests are rare biomes filled with Archwood trees and mythical creatures. This is currently… (Incomplete sentence)
Wolrd Generation
In version 1.18, this feature is currently disabled. However, in the previous version, you would commonly encounter a new hostile creature called the Wilden. These evil magic creatures come in three different variants: Hunters, Stalkers, and Guardians.
Hunters and Stalkers can be found in almost every biome. Hunters are aggressive and will spawn with two hostile dogs. They will charge at you, attempting to throw you into the dogs. Upon defeat, the Hunter drops its horn. Stalkers, on the other hand, glide through the air and shoot projectiles at you. They will paraglide onto your location to attack. When defeated, Stalkers drop their wings.
Guardians are exclusive to snowy biomes. They have a beam attack that inflicts slowness on you. Additionally, they can shoot out spikes when attacked. These creatures are essentially a mutation between an ice bear and a guardian.
In Tigers and Archwood forests, you can find Sourceberry bushes. These bushes can be used to create mana regeneration potions or processed into different food items. Consuming these items also enhances mana regeneration.
Tier 1 Glyphs
To make this function, you will need a Tier 1 Spellbook. Let’s start with the different forms. All three starter glyphs are craftable. To assign a new glyph, hold it in your off-hand and right-click with your Spellbook. The glyph will be added to the default Spellbook, meaning you only need to unlock it once. You can find specific reagent 3D documentation under Tier 1 Glyphs.
The new form is called “Underfoot.” It performs an action on the block underneath the player and has a short excursion. Now, let’s move on to augments. Augments are not available from the beginning. They are glyphs with a golden border that manipulate effects or forms. They will always target the section to the left of them.
In Tier 1, you can make two augments. Firstly, there’s “Sensitive.” Combine it with the starter effect “Break,” and it will break all blocks with shears. The second one is “Amplify,” which increases the strength of the effect. For example, “Harm” can go from half a heart to 10 hearts if 8 “Amplified” is added.
Now, let’s discuss special effects. “Aquatic” grants the Water Breathing effect. “Bounce” allows you to bounce after falling. Amplify this effect to bounce higher and faster. “Conjure Mage Block” summons a temporary block. Amplify it to make it permanent. “Control Mage Light” summons a permanent light. Amplify it to make it brighter. If casted on yourself, you receive Night Vision. If casted on an entity, it gets Night Vision and Glowing.
Other effects include: “Craft” (opens the crafting GUI), “Cut” (simulates shears on entities), “Non-insurable” (damages non-insurable entities), “Delay” (delays the time of an incoming effect, allowing harm to be stacked), “Evaporate” (deletes liquid in the area), “Freeze” (freezes lava or water or slows down targets), “Ignite” (sets blocks or entities on fire), “Interact” (interacts with entities or animals as if it is a player), “Item Pickup” (picks up items), “Knockback” (knocks back enemies), “Launch” (launches enemies or yourself), “Leap” (pushes you in the direction you’re looking), “Place Block” (places blocks), “Pull” (pulls entities towards you), “Redstone Signal” (creates a redstone signal with strength 10), “Rune” (places a rune that inflicts the spell on the entity it touches), “Snare” (stuns entities and prevents them from jumping), “Speed” (grants a speed effect), “Summon Seed” (summons settled horses for a limited time), “Summon Wolves” (summons two wolves to fight at your side), “Toss” (throws the first item from your hotbar, can be inserted into inventories).
Tier 2 Glyphs
This function requires a Tier 2 Spellbook. If you are using an outdated version, recipes from this tier will require a better magic clay called “Marvelous Clay” to be crafted. In this section, there are no new forms, but there are several augments available.
Here are some examples of augments in this tier:
- “AOE” increases the target radius for spells. Examples include “Evaporate,” “Item Pickup,” “Summon Speed.”
- “Accelerate” increases the speed of projectiles.
- “Dampen” decreases the power of spells and their mana cost. Examples include “Consume,” “Mage Light,” “Redstone Signal.”
- “Duration Down” reduces the duration of spells. Examples include “Delay,” “Extend Time.”
- “Extract” enables Silk Touch on block break and provides Fortune for blocks and increased loot for mob drops.
- “PS” allows projectiles to pass through blocks and mobs one additional time.
Now, let’s move on to the effects:
- “Access and Storage” opens your energies.
- “Snap” damages mobs inflicted with slowness or wetness and inflicts slowness on surrounding mobs.
- “Conjure Water” places water or extinguishes fire.
- “Crush” replaces stone with gravel, gravel with sand.
- “View All Recipes” with JEI.
- “Exchange” can replace blocks with Silk Touch or swap places with an entity.
- “Explosion” causes an explosion. Amplify for increased damage, AOE for a larger radius.
- “Film Harvest” harvests entire trees, mushrooms, cactus, or other vegetation. Amplify for higher block hardness, AOE for more blocks.
- “Firework” deploys a firework. Amplify for more stars, extend time for longer flight duration.
- “Flare” causes damage and sets nearby enemies on fire if an entity is already on fire. Best used with “Ignite.”
- “Gravity” makes targets fall rapidly, inflicting normal fall damage twice. Best used with “Launch.” Extend with “Amplify.”
- “Grow” accelerates crop growth as if bone mealed.
- “Heal” heals the target, damages undead entities.
- “Invisibility” turns the target invisible for a short time.
- “Slowfall” applies the slow fall effect.
- “Smelt” smelts blocks or items. AOE increases the radius, amplify affects the block hardness.
- “Wind Shear” deals damage when the target is in the air. Best used with “Launch.”
Before moving on, there are more topics we need to discuss.
Rituals
Rituals, as Tier 3 glyphs, require a Tier 3 Spellbook. To perform a ritual, you first need to craft a Ritual Brazier, which can also be used as decoration. The color of the brazier depends on the color of your spell. To initiate a ritual, you need the corresponding tablet and a nearby source of energy, as well as any required items for augmentation.
After gathering the necessary elements, right-click the brazier with an empty hand to activate the ritual. Here are some examples of rituals and their effects:
- Ritual of Awakening: Requires nearby Archwood trees. It transforms them into wheeled walkers that defend their home. Set their home position with a Dominion’s Wand.
- Tablet of Bordering: Digs four holes down to bedrock.
- Template of Challenge: Summons an Elijah Raid. Additional emeralds simulate higher difficulty levels.
- Tablet of Cloud Shaping: Allows you to change the weather. Gunpowder returns the weather to clear, while lapis causes it to storm.
- Tablet of Disintegration: Destroys hostile mobs in its vicinity and converts them into experience shards.
- Tablet of Fertility: Attempts to breed nearby animals.
- Tablet of Flight: Grants nearby players the flight effect for creative flight.
- Tablet of Moonfall: Sets the time to night.
- Tablet of Overgrowth: Uses bone meal to accelerate nearby crop and grass growth. Can force baby animals to grow up when augmented with a bone block.
- Tablet of Restoration: Heals nearby entities and damages undead. Provides discounts to zombie villagers if the player was nearby.
- Tablet of Scrying: Allows you to see through blocks like an X-ray. Requires a Manipulation Essence made in an Imbuement Chamber to extend the duration.
- Tablet of Sunrise: Sets the time to day.
- Tablet of War Pig: Warps nearby mobs to a specific location when a Warp Scroll is added.
- Tablet of Summon Wilden: Summons random Wilden creatures. Requires the drops of all three Wilden types (Stalker’s Wing, Hunter’s Horn, Guardian Spike) to be able to summon the Wilden Chimera. Note: Summoning the Wilden Chimera near your base is not recommended, as it is destructive.
The Wilden Chimera boss has three phases, each progressively more challenging. It can deal significant damage and has powerful attacks. Defeating it will yield a Wilden Tribute, allowing you to craft the final spellbook.
Congratulations on reaching this milestone!
Tier 3 Glyphs
Before we continue, let’s complete all Tier 3 glyphs. To create these glyphs, you will need the last Spellbook. If you’re using an outdated version, note that the new spells require the use of a more expensive clay called Mythical Clay. Other than that, the process remains the same.
The new form is called Orbit, which summons three projectiles around you. These projectiles will stay until used and can target entities or be made sensitive to target blocks. The last augment is Split, which causes projectiles to split into different ones.
Now, let’s explore the effects of the Tier 3 glyphs:
- Blink: When cast on oneself, it teleports the player in the direction they are looking. Amplify can be used for amusing results. It can also be used with a Warp Scroll to teleport entities to a specific location.
- Banks: Summons Evoker fangs in the direction you’re looking. If cast on yourself, it creates a protective circle around you.
- Glide: Allows you to fly as if wearing an elytra.
- Hex: Increases damage to targets that are poisoned, on fire, or affected by wither. It also reduces mana regeneration by half.
- Intangible: Temporarily turns blocks into air. Can be modified with, for example, Amplify to increase block hardness.
- Lightning: Summons a lightning bolt that inflicts the Shocked effect. This increases damage from lightning. The effect is more potent if the target is wet or has RF-powered items in their inventory.
- Linga: Creates an area of effect where your spells are casted.
- Summon Decoy: Summons a decoy of yourself that enemies will attack.
- Summon Vex: Summons three Vex allies to protect you for a short period of time.
Finally, they are useful for something: inflicting effects on enemies.
With these Tier 3 glyphs, you have completed the collection of advanced spells. Congratulations on mastering the magical arts!
Trinkets/Magical Equipment
There are various amulets and special items that can aid you on your wizarding journey. Most of these items are created using the Enchanting Apprentice, which was discussed earlier. These accessories are equipped in the Curious slot, accessible from your inventory.
Firstly, there are the amulets. One provides a mana boost to increase your mana capacity, while the other enhances mana regeneration.
Next, we have belts. The Belt of Levitation allows you to levitate when fully sneaking or jump-sneaking. The Belt of Unstable Gifts grants randomly occurring short positive effects, which can vary in strength.
There are also rings available. The Ring of Lesser and Ring of Greater Discount reduce the mana cost for each spell you cast.
For those focused on summoning, the Focus of Summoning grants your summons increased duration, strength, speed, and deals damage to enemies that attack them. If a spell with the form of self or orbit is casted, it is also applied to nearby summons.
The Jar of Light summons a light source that follows the player and can be dismissed at any time.
On the other hand, the Jar of Voiding destroys items upon pickup in exchange for a small amount of mana. It can be toggled on and off with a sneak click, and you can add or remove items from its whitelist by having the item in your offhand and clicking with the Voiding Jar. Note that the jar must be in your hotbar to work.
The Warp Scroll is a single-use item that allows you to teleport to a specific location set with a shift click.
Lastly, the Enchanter’s Shield inflicts oneself with mana regeneration when blocking, and it repairs itself slowly using mana.
Machines
Firstly, we have the Enchanting Apparatus, which is used to craft a variety of items. You can find all the recipes in the documentation book.
Next is the Glyph Press, which allows you to create more spells. You can find information about it in your documentation. The Imbuement Chamber is another machine that transforms certain items into magical ones. You can look up the specific items and recipes in your documentation. Sometimes, it may require additional items or source. You can provide the machine with extra items via pedestals.
The Potion Jar can store the same potion up to 100 times. You can study a potion in an empty glass bowl or a crafted potion flask made in the Enchanting Apparatus. The potion flask can hold up to 8 times the same potion. The Potion Melder can mix two different potions from adjacent potion jars to create one with different effects. It requires source to operate.
The Scribes Table is used to copy spells onto an empty spell book. You can place your empty spell book on the table and sneak-click with your written spell book. This can also be done with a parchment to copy a specific selected spell.
The second meta is used for various tools like bows to apply different abilities to them. When casting spells, the casting world only accepts effects and augments. So, your spell can only contain those. Follow the normal procedure to apply the spell.
The Enchanter’s Bow works similarly, except that it requires arrows in your inventory to shoot. If enough mana is present, it will inscribe the arrows with the spell. If no mana is available, it functions as a normal arrow. If you run out of arrows or mana, you won’t be able to shoot anymore.
The Enchanter’s Mirror is a great tool for applying self spells with a lower cost ratio. Create the spell without the form and then apply it with a parchment using the mirror. The Enchanted Sword works in a similar way. Create a spell without any form and combine it with a parchment to apply it to the sword. All tools will repair themselves over time using mana if they get damaged.
Lastly, we have the Runic Chalk. It is used to create permanent runes. Create a spell with the form touch and inscribe it onto a parchment. Then, use the chalk to create runes underground and use the parchment to set the spell. Instead of breaking, the parchment will be uncharged and needs source nearby to reactivate it. You can also create a permanent rune spell using the Runic Chalk. If the spell contains the Blink effect, you can use an adjacent inventory with a Warp Scroll to teleport without consuming the scroll.
Source (Generating Energy)
Now that you’re familiar with all the different machines, let’s explore how we can generate more energy. Starting with the Agronomic Source Link, which creates source from nearby crops. Next is the Alchemic Source Link, which consumes potions from adjacent potion jars. Increasing the potion’s level and effects provides bonus source. For optimal results, use the Potion Melders.
The Missile Source Link consumes food items to generate source. Source Berries are the best items to use. Pedestals can be used for automation during this process. The Sourcelink will transform nearby grass into mycelium and grow mushrooms on them.
The Vitalik Source Link generates source from breeding animals or killing monsters. Additional baby animals provide passive mana, which accelerates the growth. Lastly, we have the Volcanic Source Link, which consumes burnable items. This can also be automated with pedestals. The Blazing Archwood variant of the Archwood tree is the most beneficial, as it converts nearby stone into magma blocks and then into lava. Lava Lilies will spawn on top of uncovered lava, and they are decorative blocks that change texture based on the liquid below.
Moving on, we have the Source Relays, which allow transportation to other source jars using a Dominion Wand to set the destination. Select the relay and then the goal location. Blocks do not block the path, but a relay can only reach up to 30 blocks distance to another relay. To pull source from a jar, select the jar and then the relay. Sneak-clicking clears everything.
But that’s not all. There are special variants of the relay as well. The Splitter supports multiple locations at once, splitting the source evenly between all jars. The Depositor refills nearby jars it is linked to when the primary jar is filled. Lastly, the Warper allows endless transportation between other warp relays, but traveling a distance further than 30 blocks will consume some of the source for itself.
Familiars are pets that can aid in various ways.
Familiars
Familiars can assist you in various situations, but first, you need to find them in the wild and bind them to yourself using a ritual. Here are all the available summons.
Let’s start with the Bookworm. To bind a familiar to yourself, craft the Bookworm Charm using the Enchanting Apparatus. Right-click a lectern with the charm, and it will summon a Bookworm nearby. Start the ritual with a Tablet of Binding to convert the living Bookworm into a Bound Script. Right-click the Bound Script to bind it to yourself. Open your spellbook, and you can now summon your familiar. Keep in mind that after summoning, you will be inflicted with summoning sickness, preventing you from summoning another familiar. The Bookworm itself will reduce the cost of spells and increase damage by one.
The Trigmeme can be found in the world. Befriend it by dropping a Wilden Horn at its feet. In exchange, you will receive a Trigmeme Shot, which allows you to craft the Trigmeme Charm. Use the charm, mostly made of cobblestone, following the same procedure. Trigmemes increase earth spells damage by two and have the ability to dilute mob drops.
The Star Bunkle resembles a magic squirrel. Find a wild version in your world and give it a gold nugget to befriend it. Craft the Star Bunkle Charm and summon the familiar using the same procedure as before. The Star Bunkle grants its master speed and can be fed gold nuggets, which temporarily reveals gold veins.
Next is the Woolly Sprig, which also spawns in the wild. To acquire its shards, grow a tree nearby and use the charm on any small flower. Woolly Sprigs reduce the cost of earth spells by fifty percent and provide more saturation from food items.
The last familiar is the Wixie. Obtain its shot by using the Dispel spell on a witch when it is below fifty percent health. Then use the charm on a cauldron. The Wixie familiar increases the length of any potion you consume and applies negative potion effects on enemies.
All familiars can be unsummoned using the Dispel spell. Simply break the block that the mob spawned with to retrieve your charm.
Automation
Welcome to automation! You can now use various mechanics and even mobs to automate processes and create farms. Let’s start with spell turrets. These turrets allow you to use touch and projectile spells and cast them using a dispenser-like mechanism. The normal turret requires a redstone signal to operate and a source to cast the spell. Inscribe your parchment with a compatible spell and place it on the turret. You can even use spells like place block or pick up items if an inventory is placed next to the turret. Blink can be used by turrets if a warp scroll is present in an adjacent inventory. This won’t consume the scroll. Firework spells can also be shot from turrets, similar to a dispenser.
You can upgrade the turret to an Enchanted Spell Turret, which consumes less source. Another version is the Timer Turret, which doesn’t require redstone and is deactivated when it receives a signal. This turret counts down a set timer and then casts the assigned spell. The timer can be adjusted with right-click and punch actions. You can lock the timer using a Dominion Wand to prevent accidental changes.
Now let’s talk about automated entities. Bookworms, which we encountered earlier, can be summoned using a craftable charm on a lectern. These small dragons can be dyed, and you can inscribe spell ballots via parchment. Bookworms require a nearby source jar to cast spells. By default, they will only cast spells with effects. For example, the “grow” spell will only work on fully grown crops, and the “harvest” spell works on trees and fully grown crops. This is called the restricted mode, and it can be turned off using a Dominion Staff. Bookworms can also pick up and place blocks if an inventory is placed next to the lectern. You can define the item they pick up by right-clicking it with the desired item. The radius of their block interactions can be specified using a Dominion Wand.
The Hench is a peculiar mob that can harvest drops and experience orbs from nearby entities without harming them. The amount and efficiency of harvesting depend on the happiness of the Hench. More entities around its home radius increase its happiness, and different types of entities provide a bonus. After producing drops, the Hench will deposit them in a nearby inventory. It needs to recharge with a source to regain this ability.
Starbuckles are used for item transportation and can be summoned by right-clicking the charm on the ground. They can harvest fully grown source berries and transport items between inventories. You can specify a storage block and an entity for item transfer. Starbuckles can also be used to transfer items from one inventory to another, even with pedestals. Additionally, they can be trained to prefer certain blocks for paving, and they naturally seek out grass path blocks.
Woolly Sprigs can reproduce surrounding organic blocks, including trees, flowers, and natural materials. You can summon a Woolly Sprig using its charm by right-clicking it on a flower. The reproduction rate depends on the happiness of the Sprig, which increases with the diversity of blocks surrounding its flower home. You can check their happiness level by interacting with a Woolly Sprig with an empty hand.
Wixies are useful for automatic crafting. To obtain a Wixie, interact with its charm on a cauldron. Then right-click with the desired item that you want to craft. The Wixie will automatically extract items from nearby inventories and use them for crafting. It requires a source to operate. To stop the crafting process, send a redstone signal.
Wixies can also automatically craft potions. Simply interact with the desired potion, and the Wixie will extract the needed items from nearby inventories. If another potion
Enchanting
To conclude this mod showcase, you can even enchant items using the Enchanting Apparatus. Surprising, isn’t it? Each enchantment has its own recipe, which can be viewed in the documentation. Enchanting requires a nearby source to be able to apply enchantments. To apply higher-level enchants, you need to have the lower levels enchanted first.
This mod also adds a special enchantment called Reactive Enchant. To use this enchantment, inscribe the spell parchment with the Reactive Enchant and your desired spell. For example, I used “smelt.” Perform the enchanting process, and your tool will have the Reactive Enchant assigned to it. This enchantment allows the tool to occasionally cast the assigned spell.
Missing Items
After nine pages of script, we have reached the end of this incredible mod. You can craft Mage Light Scones that reflect the light of your own magical spells. I hope you have enjoyed this showcase as it has taken a lot of time to complete.
Video:
Install – Ars Nouveau Mod for Minecraft
- Check your Minecraft version
- Install Minecraft Forge
- Download Ars Nouveau Mod
- Install Patchouli
- Place the mod files in the “mods” folder
- Launch Minecraft
- Verify the mod installation
- You should see Ars Nouveau Mod and Patchouli (if installed) listed among the installed mods. If they appear, the installation was successful, and you can start exploring the magical world of Ars Nouveau Mod.
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