I’m sick of seeing those ten-minute “ultimate guide” videos that claim you need a complex ocean monument raid just to figure out how to get a trident. Most of those creators are just reading outdated wiki pages from three years ago, and frankly, half of them probably haven’t even played on the current build. If you’ve spent your entire afternoon drowning in a useless ocean biome because some outdated guide told you to hunt specific mobs that don’t even spawn like that anymore, I get it. It’s exhausting trying to find actual, working information when the meta shifts every few patches.
I’m not going to waste your time with fluff or theoretical mechanics that don’t work in practice. I just finished a solo run on the latest version, and I’ve already mapped out the most efficient way to secure one without losing your sanity. I’ll show you exactly where to look and what to avoid, based on what I actually did in my world this morning. No texture packs, no nonsense, and zero guesswork—just the direct method for getting it done.
Table of Contents
The Brutal Reality of Drowned Mob Drops

Most people think they can just swim around an ocean monument and eventually stumble upon a trident. They don’t. I’ve spent way too many nights staring at the same patch of dark water, and the math just isn’t in your favor. The drop rate for drowned mob drops is notoriously low, and if you aren’t prepared to deal with the sheer volume of mobs you need to clear, you’re going to waste hours. You aren’t just looking for a lucky spawn; you’re looking for a needle in a haystack that’s actively trying to kill you.
If you want to actually make progress, you need to figure out how to farm drowned for tridents using specific spawn mechanics rather than just wandering aimlessly. I’ve tested a few different setups, and unless you have a controlled environment, you’re basically just gambling with your time. It’s a grind, plain and simple. If you’re expecting a quick loot drop, you’re going to be disappointed. You need a plan, or you’re just drowning for nothing.
My Tested Method for How to Farm Drowned for Tridents

I don’t bother with ocean monument trident hunting because the sheer amount of Guardian annoyance isn’t worth the RNG. Instead, I set up a simple spawning platform in a deep ocean biome right next to a shipwreck. I spent my last few sessions refining a setup where I use a single boat to trap the Drowned as they spawn. It’s much more efficient than trying to swim around and hit them manually, especially when you’re trying to figure out how to farm drowned for tridents without losing your own gear to a random trident throw.
Once you have the farm stabilized, you just need to stay patient. I’ve found that the drop rate is predictably low, so don’t expect a hoard of loot immediately. I keep a stack of sweeping edge swords on hand to clear the mobs quickly once they’re trapped. Most people jump straight into looking for a minecraft trident enchantments guide once they finally get a drop, but my advice is to focus on the farm’s stability first. If your spawning mechanics are laggy, your efficiency drops to zero.
Five Things I Learned While Losing My Mind in the Ocean
- Don’t even bother with a sword for the Drowned; use a Looting III axe if you want to actually see a trident drop before you die of drowning.
- I stopped trying to hunt them in open water because the visibility is trash—find a shipwreck or a shallow reef where they’re forced into a tight space.
- If you aren’t using a Potion of Water Breathing, you’re just wasting your time and your hunger bar; I’ve tested it, and the extra combat time makes the grind significantly more efficient.
- Check the loot from buried treasure chests too, though it’s pure RNG; I’ve found a few, but I don’t rely on it for a consistent farm.
- Keep an eye on your depth; if you go too deep, the movement penalties make it nearly impossible to dodge a trident shot from a Drowned that actually has one.
The Bottom Line
Don’t waste your time hunting Drowned in open oceans; find a warm ocean biome or a shipwreck near a coast to maximize spawn rates.
You aren’t going to get a trident on your first try, so stop checking your inventory every thirty seconds and just commit to the grind.
If you aren’t using a Looting III sword, you’re essentially throwing your time away—it’s non-negotiable for efficient farming.
Final Thoughts on the Grind

At the end of the day, getting a trident isn’t about luck; it’s about managing your spawn rates and not wasting time on inefficient ocean monuments. I’ve spent enough hours in the water on this current build to know that if you aren’t using the specific mob-spawning mechanics I outlined, you’re basically just fishing in the dark. You need to focus on the Drowned, optimize your lighting to control the spawns, and keep your gear ready for when the RNG actually decides to cooperate. If you follow the exact farm setup I tested, you’ll stop viewing the trident as a rare miracle and start seeing it as an inevitable outcome of a solid technical setup.
Minecraft is a game of systems, and once you understand how the mechanics actually interact with the current version’s code, the “grind” stops feeling like a chore and starts feeling like a project. Don’t let the outdated guides or the sheer boredom of ocean exploration get to you. It’s a tedious process, sure, but there is a specific kind of satisfaction that comes from finally holding that item after perfecting a system that works every single time. Now get out there, stop guessing, and go build something that actually functions.
Frequently Asked Questions
Does the trident drop chance change if I'm playing on a server with different mob spawning rules?
Yes, it changes. If you’re playing on a server with custom mob spawning rates or modified loot tables, your grind is going to be different. I’ve managed enough servers to know that admins often tweak Drowned spawn caps to prevent lag or nerf rare drops. Don’t trust a vanilla guide if you’re on a heavily modded or custom-tuned SMP; you need to test the drop rates yourself before you commit to a massive farm.
Is it worth the grind to get a trident if I can't find a way to enchant it with Loyalty immediately?
If you can’t get Loyalty immediately, the grind is mostly a waste of time. I’ve spent too many hours chasing Drowned only to end up with a trident that just sits in my inventory because I can’t throw it without losing it. Unless you’ve already secured a way to enchant it or you’re specifically hunting for Channeling to mess with weather mechanics, just skip it. Don’t bother until you’re ready to actually use it.
Can I actually use a trident for combat in the early game, or is it just a waste of resources?
Look, if you’re trying to speedrun or just play efficiently, a trident in the early game is a massive gamble. It’s a high-skill, high-reward tool, but without Loyalty or Riptide, you’re basically throwing your only ranged option into a lake and praying. I wouldn’t recommend it until you have decent armor. If you’re just starting out, stick to a bow; don’t waste your limited resources on a weapon that’s more likely to get lost than kill a mob.