Entity culling in Minecraft refers to a process by which the game engine selectively chooses which entities to render in a given frame, based on their distance from the player and other factors.
In Minecraft, entities are objects in the game world that are not part of the terrain, such as mobs, animals, and dropped items. Rendering all of these entities at once can be taxing on the game engine, especially in situations where there are many entities present, such as in a mob farm or in multiplayer servers with many players.
To reduce the strain on the game engine, entity culling is employed to selectively render only the entities that are necessary for the player’s current view, while ignoring those that are too far away or hidden behind other objects. This process can improve the game’s performance and make it run smoother.
Minecraft has different levels of entity culling. In the default setting, the game culls entities that are more than 64 blocks away from the player. However, this can be adjusted by changing the game settings, mods or using optifine.
It’s worth noting that entity culling can sometimes lead to unexpected behaviors or glitches, especially when dealing with mobs that have AI or are controlled by players. Therefore, it is important to test and adjust the settings to ensure that the game remains stable and playable.
✅Dependencies
- none
✅Incompatible
- none (With some mods you might need to add the blocks to the config whitelist to fix visual issues)
✅Tested with
✅Note to why it works even with Sodium/Optifine
This has been tested with other mods, Optifine(Optifabric), Iris, and Sodium, in all cases resulting in fps gains in places like Game Server lobbies.
You might wonder why it does increase the FPS with Sodium since Sodium has “Use Entity Culling” in its Advanced settings and enabled by default. The difference is that Sodium does a really quick pass based on the visible chunks, being way less aggressive and thereby still rendering entities that just happen to be in visible chunks, but not visible themselves.
✅Entity Culling Mod – install
The installation process for an Entity Culling mod in Minecraft can vary depending on the specific mod you want to use. Here are general steps for installing a mod using Forge, a popular modding API:
- Download and install Minecraft Forge: Visit the Forge website (https://24hminecraft.com/minecraft-forge/) and download the installer for the version of Minecraft you are playing. Run the installer and select the “Install Client” option. This will create a new profile in the Minecraft launcher that you can use to play with Forge.
- Download the Entity Culling mod: Find a trusted source for Entity Culling mods, such as CurseForge or the mod developer’s website. Download the mod’s .jar file.
- Install the mod: Open the Minecraft launcher and select the Forge profile you just created. Click the “Mods” button and select the “Open Mods Folder” option. Drag and drop the downloaded .jar file into the mods folder.
- Run Minecraft with the mod: Close the mods folder and click “Play” to launch Minecraft with the mod installed. If the mod was installed correctly, you should be able to see its settings and features in the game.
It’s important to note that not all mods are compatible with each other, so be sure to check the mod’s compatibility with other mods you have installed before downloading and installing. Additionally, make sure you are downloading mods from trusted sources to avoid downloading malware or other harmful files.
✅LazyDFU Mod — Download Links
Name | Entity Culling Mod 1.18.2 → 1.19.3 |
Update on |
Feb 22, 2023
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Developer |
tr9zw |
Get it on PC |
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