There are a lot of dungeon mods available, and the Doomlike Dungeons Mod is no different. It, like other dungeon mods, gives you the chance to fight, explore, and find treasure inside of huge dungeons. It also gives you different dungeons each time you go through, ensuring maximum replay value and opportunities. What makes this mod stand out from the rest is its retro design and feel, bringing players back to a time decades ago. Fans of retro dungeon crawlers like Doom will love the design and inspiration behind this mod. Executed exceptionally well, it is everything a Doom fan would expect.
Dungeon mods exist because people find themselves addicted to dungeon crawling, craving it in every game they play. The battles, exploration, finds, and excitement are not available in anything outside of dungeon crawlers. The Doomlike Dungeons Mod 1.11.2, and other dungeon mods, grabs people’s attention because it offers an adventure nothing else in Minecraft can. They each have their own twist on the theme, but they offer the experiences that everyone has come to love.
The unique appeal of the Doomlike Dungeons Mod is its retro style. Inspired by Doom, it has the appearance and setup of retro dungeon crawlers. Unlike most others, which focus more on modern dungeon crawling, this gives you a sense of nostalgia with your adventure. It does the design well and it truly does fit the Doom theme.
Make It Your Own
By default, the mod will randomize your dungeons for you. Every time you go inside, something new will appear and a new design will present itself. However, if you would like more control over the dungeon’s appearance and features with every walkthrough, you can adjust the settings in the config file. The config file gives you the power to make every dungeon suit your needs.
Another option is to adjust the theme. Each theme gives you its own appearance and opportunities, all of which are highly entertaining. You can go through them all to find the one that you love the most.
The Doomlike Dungeons Mod for Minecraft is endless fun, truly. There is always something for you to do, whether you randomize the dungeons or choose the setup yourself. You can always go through, destroy monsters, find secrets, and get to the end. It is everything that dungeon crawling should be, and you can enjoy it for what seems like forever.
How to install:
- Download Minecraft Forge 1.11.2
- Right click, Run as Administrator and press OK to install Forge. (You can skip this step if you’ve installed Minecraft Forge)
- Open Start on desktop => Open Run (Or you can use the Windows +R keyboard shortcut)
- Type %appdata% into Run and press enter
- Go to folder /.minecraft/mods
- Put the jar file of Doomlike Dungeons Mod into mods folder and then run Minecraft. Done!
FrequencyScale: How common the dungeons are, with each increase of one making them half as common (so be careful). The default is now seven. This basically determines the average distaance between dungeons, so remember a higher number mean fewer dungeons.
MinChunkXY: No dungeons will spawn within this many chunks of spawn. Note that this applies to where the center of the dungeon is, not to its edge.
Difficulty: How hard the dungeons should be; this will effect the frequency and difficulty of mobs spawners.
- 0: No spawners or chests
- 1: Baby level (“I’m too young to die!”)
- 2: Noob level (“Hey, not too rough!”)
- 3: Default level (“Hurt me plenty!”)
- 4: Hard level (“Ultra-Violence!”)
- 5: Crazy level (“Nightmare!”)
NotInEnd: Somewhat redundant with allowed dimension, but if this is set to true (default) no dungeons will spawn if the Sky (End) biome. Note that Minecraft 1.7 does not seem to allow dungeons to be built there anyway, but this can be changed (allong with allowed dimensions) to allow ender dungeons to spawn in the end in early versions.
ExportLists: False by default; if set to true three list (mobs,txt, items.txt, and blocks.txt) will be exported to config/DLDungeonsThemes/Lists. These are lists for mod-pack makers and other to get lists of usable content for themes with IDs / correct names.
Dimensions: This list dimension, one per line by dimension ID (not the name, it must be a number) – whether or not they actually can depend on how that dimension handles world gen. The meaning of this is determined by the OnlySpawnInListedDims; if that is true it allows dungeons in the dimensions listed here, if that is false it blocks them from spawning in these dimensions. Put differently this may be either a list of allowed dimensions of a list of banned dimension.
ObeyFeatureSpawningRule: If set to true (default) the mod will only generate dungeons if the world is set to spawn structures. If there will be dungeons regardless.
OnlySpawnInListedDims: If true (default) dungeons will only spawn in dimension listed in the Dimensions tag (above) and not in any other; these are allowed dimensions. If set to false this is reversed so dungeons will spawn in dimensions not listed and never in those that are (should help with Mystcraft compatibility); these are now banned dimension (any others are good).
SpawnWithWordgen: If set to false no dungeons will be created with world-gen, and will only exist if created using the /dldspawn command.
AnnounceCommands: If true, confirmation for commands will be sent to chat.
IncludeVanillaChestLoot: If true, with include loot for vanilla chest in its own chests.
debugPole: Should not be used except for testing; it places a quart pillar from y=5 to y=250 through the technical centre of the dungeon and frames it with a flying lapis square marking the boundaries. Usually I’d call this cheating.
DisableApiCalls: If set to true other mods cannot alters setting or themes / mob through the API (default is false).
DontAllowApiOnMobs: If set to true other mods cannot add or remove mobs from themes (defaults to false), even if API calls are allowed. This can be accomplished per-theme by not assigning a theme type.
/dldspawn will force a dungeon to spawn with its technical center (might not be the geometric center) in the chunk of the player who uses it. Dungeons created in this way do not use the world seed (naturally spawning dungeons do). For obvious reasons, this should not usually be used in chunks where players have been building, mining, or otherwise changing the map (especially underground); the dungeon will over-write anything in its way.(A more advanced command may come later, but a lot of other things would need to be done first for it to work.)
/dldreload will reload the config file at run-time and from in game. This effective reverses any API based config changes.
/dlddimid will show the player’s current dimension. Good if using with Multiverse (etc.) in a Cauldron (MCPC+) server.